Specialists haul valuable goods back to base and combat occasional bandits for their loot. You'll transition from wood to metal, and your colony should be growing in size, too. These highly valuable parts are the backbone of energy production, which in turn will create more efficient and secure ways to produce food, materials and so on. While exploring the map, you're sure to come across components. Find research locations and unlock new tech.These locations still hold resources valuable to your colony, including building materials, medicine, science points and more. The map's divided into sectors you must scout first to uncover the abandoned locations within. This colorful group of scouts, fighters and scientists is responsible for taking advantage of the world map. With survivor groups come specialists - your wasteland survival and exploration experts. These survivor groups will be the main source of new colonists for you, so be prepared to welcome them if you can support them. It acts not only as a defense against aggressors but as a beacon of sorts, signaling protection, salvation and security to other survivors of the wasteland. Once you've satisfied the basic needs of your people, it's time to peer onward beyond the confines of your Colony. All have their pros and cons, so take your time checking each one out to decide what to do first and keep expanding the production as the colony grows. There are several different options to gather edibles ranging from picking nearby berries to fishing and trapping. Once that's done, it's time to top up that food storage. Different shelters have different costs and benefits, so spend your initial resources wisely. Next, provide them with a sufficient amount of houses to live in. First, make sure you have enough water for everyone, as dehydration is a deadly condition. Once the game starts, you're tasked with taking care of the very basic needs of the colonists. you will still get defeated as things get out of control and you acquire experience. Suggestions of setting everything to low difficulty for your first game. You can also enable or disable the tutorial, which explains the game's basic concepts from building to scavenging and exploring. Pregame setup allows you to alter the amount of initial resources, tweak the challenge level and customize your colony's name and flag. If you want a more specific guide I can look at the full trees for all 3 ideologies and give you an idea.The first steps in the game are about tailoring the experience to your liking. I put a lot of focus on safety, food, and infrastructure. Each colonist on average requires 2 points of entertainment to be satisfied (example 400 colonists will need in total 800 entertainment points) its a good idea to unlock some of the basics in each tree up to a certain point and then it wouldn't be a bad idea to focus on what you're wanting the most at that point. Eventually you'll need to focus on entertainment projects (under the community tree) as once your colony population hits 40 the game will consider that a large colony and colonists will start asking for more entertainment. You could skip that part for the time being. I try to focus more on food production once I have the resource upgrades (reclaimable materials and trash evaluation) at this point having the option for a research outpost would be a good option to have additional research data coming in if you don't have a lot of research data available. Once you have metal scavenging unlocked you could then focus your research on other projects like education in the community tree(all colonists can get a 30% production buff if they attend a school long enough as a child) food production will eventually become necessary for sure so when you start that is up to you. Unlocking the options with it like reclaimable materials and trash evaluation would help your material production in the long run for plastic and metal. I would then swap over to the resource tree to unlock metal scavenging as a priority as a lot of buildings require metal. You could go ahead and unlock the frontier outpost option (specialist turn into outposts on world map) in that tree but I wouldn't do that straight away. I wouldn't go too far into that tree just yet. Some of the early options under that category can give you an additional slot on medical tents and even speed up the healing process so you can cure your survivors faster. My personal recommendation would be to start your first few research in the safety category as stuff like infections, injuries, and radiation sickness is very common. There is no specific order you need to do but doing it a certain way may help depending on what you're struggling with the most. Well firstly what you should consider is the ideology that you choose (survival, safety, and industry) as each has some unique research options for all 3.
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